Sprunki Phase 3: Cursed

1.2 Retinal Corruption Matrix
Sprunki Phase 3: Cursed implements *Glitch Propagation Rendering™* featuring: - **Stochastic Pixel Decay** (0.7% frame corruption rate) - **Parasitic Chromatic Aberration** (RGBY offset randomization) - **Deepfake Horror Morphing** (7-second character distortion cycles)
2. Neurohorror Interaction Metrics
2.1 Limbic System Activation Profile
EEG analysis reveals Sprunki Phase 3: Cursed triggers: | Brain Region | Activation | vs Non-Cursed Mods | |--------------------|------------|---------------------| | Amygdala | 89%↑ | +47% vs Phase 3 | | Insular Cortex | 77%↑ | +39% vs Skibidi RM2 | | Parahippocampal | 92%↑ | +63% vs Brud Virus |
2.2 Psychoacoustic Disturbance Index
Sprunki Phase 3: Cursed achieves: - 14.7Hz infrasound leakage (vestibular nausea induction) - 33ms audio-visual desynchronization - 7-layer binaural panic triggers
3. Visual Corruption Specifications
3.1 Glitch Taxonomy System
| Corruption Type | Frequency | Horror Score | |---------------------|-------------|--------------| | Datamosh Fractures | 12/sec | 8.7/10 | | Blood Matrix Filter | 3/sec | 9.2/10 | | Entity 7F Glitches | 0.7/sec | 9.9/10 |
3.2 Pupillary Stress Test
Sprunki Phase 3: Cursed induces: - 43% faster dark adaptation - 27% increased blink rate - 9mm average pupil dilation
4. Cursed Gameplay Mechanics
4.1 Anti-Pattern Recognition Engine
Sprunki Phase 3: Cursed sabotages: - Melodic prediction algorithms (73% failure rate) - Rhythm stabilization buffers - Visual pattern continuity
4.2 Horror Reward System
The *Dread Incentivizer™* provides: - Jump scare-powered combo multipliers - Survival time-based unlockables - Heart rate-linked difficulty scaling
5. Comparative Horror Metrics
5.1 Cross-Mod Fear Factor
| Parameter | Phase 3: Cursed | Skibidi RM2 | Delta | |--------------------|-----------------|-------------|-------| | Jump Scare Density | 12/min | 7/min | +71% | | Cognitive Dissonance| 8.3/10 | 6.1/10 | +36% | | Uncanny Valley Index| 9.4 | 7.8 | +21% |
5.2 Physiological Impact
Sprunki Phase 3: Cursed players exhibit: - 23bpm average heart rate increase - 47% elevated skin conductance - 9% cortisol level surge
6. Technical Haunting Systems
6.1 Paranormal Physics Engine
Sprunki Phase 3: Cursed simulates: - Object levitation (7-axis floating algorithms) - Specter collision detection - Ectoplasmic particle systems
6.2 Ouija Input Protocol
The *Spirit Board Interface™* enables: - 14ms planchette tracking - Automatic demonic symbol recognition - Séance session recording
7. Community Horror Ecosystem
7.1 Cursed Content Challenges
Sprunki Phase 3: Cursed hosts: - 666-Second Survival Trials - Glitch Exorcism Tournaments - Reverse Existence Composition
7.2 Viral Haunting Analytics
The *Dread Metrics Dashboard™* tracks: - 2.3M daily exorcism attempts - 89% involuntary scream rate - 47% streaming jump scare reactions
8. Future Damnation Roadmap
8.1 2025 Infernal Expansion
Planned Sprunki Phase 3: Cursed updates: - Nine Circles of Audio Hell - Soul Fragmentation Gameplay - Eternal Corruption Mode
8.2 Biological Horror Integration
Prototype features include: - Perspiration-based difficulty - Nightmare Fuel DLC packs - Retinal Burn-in Effects